Woodtecher
Design · Technology · Engineering

The problems that don't come apart easily.

Woodtecher works with teams who have run out of straightforward answers. We take a tangled brief, break it down to what is actually true, and build the design, software and hardware that solve it.

Design

Concept and product design, 3D CAD and engineering drawings — through to design for manufacture.

Technology

Web, mobile, data and embedded software — built to be maintained, not just demonstrated.

Engineering

FEA, crash and impact, CFD and thermal — analysis correlated against real test data.

What we do

One team across the three disciplines most projects split apart.

Hard problems usually fail at the seams — between the designer, the developer and the engineer. We keep all three in the same room, so the trade-offs get made once, early, by people who understand all sides of them.

Product design

From a concept to a part a supplier can actually make. Modelled properly, drawn properly, and optimised before it reaches the shop floor.

  • Product & concept design
  • 3D CAD modelling
  • Engineering drawings
  • Design optimisation
  • Reverse engineering
  • Design for manufacturing & assembly (DFMA)

Product simulation

Digital twins and physics-based models that let you test a design before a single part exists. Fewer surprises on the bench, fewer late-stage redesigns.

  • Digital twin development
  • Multi-physics & systems simulation
  • Virtual prototyping
  • Simulation-driven design iteration
  • Performance & durability modelling

Project management

One accountable plan across design, software and engineering — so schedule, budget and scope stay honest from kickoff to delivery.

  • Programme & milestone planning
  • Cross-discipline coordination
  • Risk & budget tracking
  • Supplier & stakeholder management
  • Delivery reporting
How we work

Four stages, in this order, every time.

01

Frame the problem

Before anything is designed, we agree on what success looks like and what constraints are real. Most of the risk in a complex project is removed here, on paper, cheaply.

02

Prototype fast

Rough versions, early and often. A working prototype settles arguments that a specification document will keep alive for months.

03

Engineer for real conditions

Dust, bad networks, tired users, tight tolerances. We design against the environment the product will actually live in, then test it there.

04

Hand over and support

You get the source, the drawings, the reasoning behind each decision, and a team that stays reachable after go-live.

Our products

Two of our own, for tyre design teams.

Both put a number against a design before it is built, and both run with no network connection at all.

AIRR SESSION 04 · TBR
Predicted rolling resistance coefficient
6.32 kg/t
Expected range 6.04 – 6.60  (±4.4%)
Reference span 5.1 – 7.4
All entries are inside the tested envelope

AIRR

Artificial Intelligence for Rolling Resistance

Predicts the rolling resistance of an untested tread design in seconds, learning from the tyres you have already measured.

About AIRR
60 BLOCKS

PATCH

Pitch Arrangement for Tonal Control and Harmonics

Finds the block arrangement that spreads impact energy across a band instead of concentrating it into an audible tone.

About PATCH
Start here

Bring us the part of the project nobody wants to own.

Send a short description of what you're trying to build and where it's stuck. We'll tell you honestly whether we're the right team for it.

About us

Built by people who like the difficult half.

Woodtecher is a design, technology and engineering studio. We exist because most complex projects don't fail on any one discipline — they fail in the gaps between them.

Our story

The name is a promise about method.

Working wood means reading the material before you cut it — the grain tells you where it will hold and where it will split. Engineering a product is the same job with different tools: understand the structure of the problem first, and the solution stops fighting you.

We started with a small team of designers and engineers who were tired of throwing work over a wall. Today we run projects end to end — research, design, software, hardware, testing — with one team accountable for the whole thing.

Our clients come to us with the parts of a project that don't fit neatly into anyone's job description. That's the work we're built for.

How we think

Four principles we actually argue about.

Understand before you build

A week spent framing the problem saves a quarter spent rebuilding. We push back on briefs that skip this, even when it's uncomfortable.

Show, don't describe

Prototypes settle disagreements. If we can build a rough version to answer a question, we build it rather than write about it.

Design for the worst day

Products are used in bad light, on bad networks, by people in a hurry. We design against those conditions, not the demo.

Leave it maintainable

You own the code, the drawings and the reasoning. Nothing we deliver should require us to keep it running.

Who we work with

Manufacturers, infrastructure teams, healthcare providers, and founders with a hard first version to get right.

Some clients bring us a whole product to take from idea to production. Others bring one stubborn piece — a mechanism that won't hold tolerance, an app their field teams refuse to use, a data set nobody can read.

Either way, the engagement starts the same: a short paid discovery, a written view of the problem, and a plan you can act on with or without us.

Our products

Two tools for the tyre design office.

Each answers a question that normally costs weeks of testing to settle. Both run entirely on your own machine — no account, no network, nothing transmitted.

Choose a tool

Two tools, two questions.

Product 01

AIRR — rolling resistance

Know a tyre's rolling resistance before you build it. AIRR learns from the tyres you have already measured and puts a number — with its expected range — against a design you haven't.

Product 02

PATCH — pitch arrangement

Spread the impact energy across a band instead of into one tone. PATCH derives the pitch set from the tyre size, then searches its arrangements for the order with the lowest tonal peak.

Both tools

Built for a design office, not a data centre.

Offline by design

No network connections of any kind. AIRR installs on an isolated design network; PATCH is a single HTML file that opens locally. Your geometry never leaves the building.

Reads your drawings

Both measure the pattern straight from a pitch image — any polarity, stepped or straight boundaries, dimension lines or none. No tracing, no scale to set.

Answers you can check

Every figure comes with its uncertainty or its assumptions stated, plus CSV export. Same inputs, same result, every time.

Next step

The rest is easier to show than to write down.

Tell us which tool interests you and we'll walk through it on your own data — measured tyres for AIRR, a pitch set for PATCH.

Product 01 · AIRR

Rolling resistance, before you build it.

Artificial Intelligence for Rolling Resistance. AIRR learns from the tyres you have already measured and puts a number — with its expected range — against a design that only exists as a drawing.

Product 01

AIRR

Artificial Intelligence for Rolling Resistance

Know a tyre's rolling resistance before you build it.

A rolling-resistance measurement costs money and weeks of scheduling, so most tread concepts are discarded on judgement rather than evidence. AIRR learns from the tyres you have already measured and puts a number — with its expected range — against a design you haven't.

±4.4%Typical accuracy
SecondsDrawing to figure
ZeroNetwork access

Rolling resistance only — not wear, grip or noise. It narrows the field before rig testing; it does not replace the measurement.

AIRR brochure PDF · 1 page · 392 KB
AIRR SESSION 04 · TBR
Predicted rolling resistance coefficient
6.32 kg/t
Expected range 6.04 – 6.60  (±4.4%)
Reference span 5.1 – 7.4
All entries are inside the tested envelope

Every prediction carries the range it is expected to fall in, and a warning when a design sits outside the tyres the model was built on.

Next step

The rest is easier to show than to write down.

Tell us which tool interests you and we'll walk through it on your own data — measured tyres for AIRR, a pitch set for PATCH.

Product 02 · PATCH

A band of noise, not one tone.

Pitch Arrangement for Tonal Control and Harmonics. PATCH derives the pitch set from the tyre size, then searches its arrangements for the order with the lowest tonal peak.

60 BLOCKS

The chosen sequence, drawn where it lives — around the tyre.

Product 02

PATCH

Pitch Arrangement for Tonal Control and Harmonics

Spread the impact energy across a band, instead of into one tone.

A tread with every block the same length puts all of its impact energy at a single frequency, and that tone is audible far beyond its share of the total level. PATCH derives the pitch set from the tyre size, then searches the arrangements of it for the order with the lowest tonal peak.

8.0 dBTonal reduction
500,000Arrangements searched
~30 sTo a result

It ranks designs on how impact energy spreads across frequency. Absolute pass-by level needs a calibration table fitted to your own coast-by measurements.

PATCH brochure PDF · 1 page · 166 KB
Next step

The rest is easier to show than to write down.

Tell us which tool interests you and we'll walk through it on your own data — measured tyres for AIRR, a pitch set for PATCH.

Services · Design

From a concept to a part someone can build.

From a concept to a part a supplier can actually make. Modelled properly, drawn properly, and optimised before it reaches the shop floor.

What's included

Product & concept design, done to be made.

We take a rough idea or a difficult existing part and turn it into something a supplier can quote, tool and produce without guessing at your intent.

Concept to part

  • Product & concept design
  • 3D CAD modelling
  • Engineering drawings

Refinement

  • Design optimisation
  • Reverse engineering

Ready for the floor

  • Design for manufacturing & assembly (DFMA)
Next step

Bring us the part that's giving you trouble.

Tell us where it is in its life — a sketch, a prototype, or a part that's already failing in the field — and we'll tell you what it needs next.

Services · Simulation

Test the design before it exists.

Digital twins and physics-based models that let you test a design before a single part exists. Fewer surprises on the bench, fewer late-stage redesigns.

What's included

Simulation-led, correlated against real data.

We find where a design fails, and by how much, before anything is cut or tooled — using models that are checked against physical test data, not left to run unverified.

Digital twins

  • Digital twin development
  • Multi-physics & systems simulation

Prototyping

  • Virtual prototyping
  • Simulation-driven design iteration

Confidence

  • Performance & durability modelling
Next step

Tell us what the design has to survive.

Load cases, duty cycles, environment — we'll tell you what a model can answer before you cut metal.

Services · Project management

One plan, held accountable.

One accountable plan across design, software and engineering — so schedule, budget and scope stay honest from kickoff to delivery.

What's included

One accountable plan, not three separate ones.

Because design, software and engineering sit under one roof here, the plan for all three is one plan — not three schedules that only meet at the review meeting.

Planning

  • Programme & milestone planning
  • Cross-discipline coordination

Control

  • Risk & budget tracking
  • Supplier & stakeholder management

Visibility

  • Delivery reporting
Next step

Tell us the shape of the project.

Who's involved, what's been promised, and by when — we'll tell you what a single accountable plan looks like for it.

Workshops

Design thinking, practised — not lectured.

A hands-on day in which one real problem is taken through all five stages: from the first interview to something a person outside the room can react to. Nobody leaves with only notes.

The method

What design thinking actually is.

A way of working on problems whose answer isn't obvious. You find out what people actually do rather than what they say they do, agree which problem you are solving, produce more options than feels comfortable, build the cheapest version that can be judged, and let it fail in front of someone while failing is still cheap.

The five stages of design thinking as a loop Empathise, Define, Ideate, Prototype and Test connected in sequence, with a return path from Test back to Empathise. GO ROUND AGAIN EMPATHISE DEFINE IDEATE PROTOTYPE TEST Watch and ask Name the problem Widen the options Make it real Let it fail early
The five stages are a loop, not a checklist — most of the value arrives on the second lap. Scroll the diagram sideways to see all five →
Stage by stage

What each stage is for.

01

Empathise

Interviews and observation, without pitching anything. The aim is to come back with what people actually do, in their words.

02

Define

Turn the pile of observations into one problem statement narrow enough to be wrong. Most projects skip this and pay for it later.

03

Ideate

Quantity before judgement. Everyone writes before anyone talks, so the loudest voice doesn't set the direction.

04

Prototype

Paper, cardboard, a clickable screen — whatever answers the question fastest. It only has to be good enough to react to.

05

Test

Put it in front of someone who wasn't in the room and watch where they hesitate. Then change it, or change the problem.

01 · Listen first
02 · More options than feel comfortable
03 · Build it, break it, build it again
Who it helps

Useful the week after, not just on the day.

For students

A way to start when the brief is vague.

Most coursework rewards a finished artefact and says little about how to arrive at one. This fills that gap.

  • Ask questions in an interview that don't lead the answer
  • Turn scattered research into a problem statement a tutor can argue with
  • Defend design decisions in a crit with evidence instead of taste
  • Leave with a documented project — process included — for a portfolio
  • Work in a team under a deadline without design by committee
For professionals

Fewer expensive assumptions.

Rework is usually the cost of deciding early and finding out late. The loop moves that discovery to the cheapest point.

  • Test an idea in a day, before it becomes a budget line
  • Separate the problem from the first solution someone proposed
  • Give engineering, design and commercial one shared vocabulary
  • Run a workshop that ends in a decision, not another meeting
  • Bring users into the room early enough that their answers still change something
Booking

Bring us a real problem and we'll build the day around it.

Tell us who the group is — a class, a team, a mixed cohort — roughly how many people, and what they're working on. We'll come back with a plan for the session and what you'll have at the end of it.

Contact us

Tell us what's stuck.

A paragraph is enough to start. We read every message and reply within two working days — with an honest answer about whether we're the right team for the job.

Send a message

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Direct lines
Before you write

The messages we can answer best include: what the product is, who uses it, what has already been tried, and what would count as done. Rough is fine — we'd rather see the real state of it than a tidy summary.